Ludum Dare

Ludum Dare is upon us once again, as the twelfth edition is going to take place next weekend. Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping. I’ve not yet competed in a previous edition because of occupance and a bad theme (minimalist), but I might try competing this time. There are some really nice themes like Dimensional Shift, Lose to Win, Procedural and Misdirection.

Gabriel: Have you ever heard of Harry Houdini? Well he wasn’t like today’s magicians who are only interested in television ratings. He was an artist. He could make an elephant disappear in the middle of a theater filled with people, and do you know how he did that? Misdirection.
Stanley: What the fuck are you talking about?
Gabriel: Misdirection. What the eyes see and the ears hear, the mind believes.

www.ludumdare.com for more info 😉

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